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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2000
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Posted - 2013.05.16 05:19:00 -
[1] - Quote
The cost would be irrelevant. We'd just form a coalition/alliance in order to pool enough money, even if it's tens of billions per week.
As far as killing newbies goes, although we'd probably agree on some kind of "don't kill if under x days old" rule, the onus would still be on them to join player corporations instead. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2001
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Posted - 2013.05.16 05:32:00 -
[2] - Quote
Some Rando wrote:Destiny Corrupted wrote:As far as killing newbies goes, although we'd probably agree on some kind of "don't kill if under x days old" rule, the onus would still be on them to join player corporations instead. CCP could easily handle that in code if they were willing to define what a "rookie" actually was. They wouldn't, because keep in mind the starter NPC corps would still probably be off-limits. The normal NPC corps mean that the player is old/experienced enough to have been in a player-run corporation at least once, for however long. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2024
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Posted - 2013.05.16 10:24:00 -
[3] - Quote
baltec1 wrote:Im more in favor of there being limitations and drawbacks for being in an NPC corp. I'm also in favor of this sentiment. Granted, I'd take the guns approach if it was the only option on the table, but limiting NPC corporations would be a better strategy. The 11% tax was a good start but it needs to be much higher, and encompass all forms of income, in order to properly offset the war shield granted by this mechanic. Triple it. Furthermore, how about not letting NPC-corpers access level 4 agents? Combine that with a 50% refine tax and a 5% sales tax and you have fairness in the system.
Oh, and make the NPC taxes apply to new members of player corporations for at least two days. That way corp-hopping to avoid wars will punish them beyond adding entries to their employment histories.
Yesss. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2024
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Posted - 2013.05.16 10:54:00 -
[4] - Quote
baltec1 wrote:Destiny Corrupted wrote:
Oh, and make the NPC taxes apply to new members of player corporations for at least two days. That way corp-hopping to avoid wars will punish them beyond adding entries to their employment histories.
I would say a week as that is how long the war dec lasts. Well, I wouldn't want the system to be punishing to players with integrity. Two days would mean that there's at least one day of shooting, due to the 24 hour cool-down period for wars. Even one day would at least justify the war cost. Also, players should be allowed to legitimately leave bad corporations, even during wars. As long as they can't hops, I'd be happy.
Ruvin wrote:if you would pay : "The cost would be irrelevant. We'd just form a coalition/alliance in order to pool enough money, even if it's tens of billions per week."
why you need a war ? just go kill anyone or anything anywhere and use the "ten's of billions" to buy youre stuff again ships/weapons
Within reason, of course. We obviously wouldn't pay a hundred trillion ISK for an NPC wardec. Twenty billion would be quite doable for a large coalition for the privilege of shooting a thousands-strong entity full of fattened carebears, though. That amount of money wouldn't buy anywhere near enough suicide-gank boats for the same purpose, and when you consider security status, ganking is out of the question. You can't really use T1-fit destroyers on officer-fit CNRs. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2024
|
Posted - 2013.05.16 10:59:00 -
[5] - Quote
I'd throw the noobies a bone for sure, though. Anyone on trial or with less than x amount of skill points gets a free pass. It's not like you can do anything about trial account spies anyway, so I don't see much of a problem here. Prevent them from flying haulers, though. I guess people could use these characters to transport smaller, expensive items, but I'd be willing to pay this price for these changes to occur. Besides, carebears are dumb as brick, and won't think of such strategies anyway. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2025
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Posted - 2013.05.16 11:11:00 -
[6] - Quote
Thorn Galen wrote:This again.
Still remains one of the worst ideas out there for so many different reasons. Not worth rehashing or wasting time on this again.
You're right. We should boost incursion and level 4 income instead. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2026
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Posted - 2013.05.16 11:23:00 -
[7] - Quote
Steve Ronuken wrote:Gealbhan wrote:Where's the Honor, Glory and Bragging Rights in killing a bunch of one day old newbs. Oh, that's right there is none. How about the 5 year old vet who's staying in the NPC corp? True story: if you hug some mission hubs, you can see these players, and even older ones, grinding mission after mission in their CNRs and Tengus without ever having been in a player corporation.
Oh, and don't forget to scan their fits. I think the most expensive one I ever saw was around 40-50 billion. Though that's kind of rare, you'll see 5-10 billion setups all the time, and the grand majority at least having some decent faction modules fitted. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2027
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Posted - 2013.05.16 11:41:00 -
[8] - Quote
Thorn Galen wrote:Destiny Corrupted wrote:Thorn Galen wrote:This again.
Still remains one of the worst ideas out there for so many different reasons. Not worth rehashing or wasting time on this again.
You're right. We should boost incursion and level 4 income instead. Have you lost your mind ? I'll accept that as a troll otherwise. Don't give CCP such ideas please. Nah man, totally serious. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2027
|
Posted - 2013.05.16 11:43:00 -
[9] - Quote
War Kitten wrote:If you want to kill someone in an NPC corp, go kill them.
The cost isn't in the wardec, your cost is (soon to be the tags) to repair your sec status and replace the ship you lost to Concord.
Except that whole kill rights things that CCP adamantly botched on release means we'd have to use alts for the deed. And to be quite frank with you, we already do. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2028
|
Posted - 2013.05.16 12:01:00 -
[10] - Quote
Bloody Wench wrote:I'm a PVEr mate, I live in a WH but it's just high end PVE really. (Most of the time) I've killed miners in my own and other WHs, yes. I've never suicide ganked in hisec, but I'm warming up to that idea. Trust me, it's quite entertaining. And I can tell you right now, most people who leave their shells tend to not come back. Aside from some wormhole stuff, I haven't touched real pve in over half a decade. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2031
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Posted - 2013.05.16 13:07:00 -
[11] - Quote
Bi-Mi Lansatha wrote:War Kitten wrote:If you want to kill someone in an NPC corp, go kill them....
Skilled pirates are doing that already: killing mission runners without loss of ship or security standing. That is too hard for others, they need easy mode. Instead of typing up a decent explanation of why you're wrong, how about I ask you this instead:
Why should only one subset of players be entitled to an easy mode? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2032
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Posted - 2013.05.16 13:22:00 -
[12] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: Instead of typing up a decent explanation of why you're wrong, how about I ask you this instead:
Why should only one subset of players be entitled to an easy mode?
An easy explanation of why pirates are not killing highsec mission runners? That would be interesting.... so please do. Then I will give you a link to a Pirate group kill board that does just that. New players should be on easy mode. If you disagree with that, what can I say. So you're saying all players in NPC corporations are new players? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2043
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Posted - 2013.05.17 02:13:00 -
[13] - Quote
Christopher Caldaris wrote:If CCP decide to make NPC corps a war target so be it, either deal with it or unsubscribe, if CCP decide to make being in NPC corps even safer so be it, either deal with it or unsubscribe. I understand and respect your sentiment, but the problem with NPC corporations and safety isn't some kind of matter of principle in the sense that we pvpers simply shun that kind of play style; it's that the safety shrouds these peoples' ability to make copious amounts of money with an impenetrable barrier of NPC protection. That's simply not good for a game like EVE online. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2045
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Posted - 2013.05.17 03:41:00 -
[14] - Quote
Christopher Caldaris wrote:The only reward that you should aquire in this game is the one you make for yourself. I can't speculate on what changes to the game mechanics could bring about. If it is announced that NPC corps will be allowed to be war targets, then that's what's going to happen. All the incessant arguing and bickering back and forth about who is right and who is wrong it pointless. Our voices do influence the decisions CCP makes. While as developers they make many calls entirely unilaterally, there are plenty of cases where player sentiment is the deciding factor in the implementation of new features. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2075
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Posted - 2013.05.17 21:53:00 -
[15] - Quote
Six Six Six wrote:I've said this before, that I've never seen a game that mixes PvP and PvE players do it successfully.
The main reason for that is the PvE players try to stay out of the way of the PvP players and don't dictate how the PvP players should play the game. But PvP players will always try to dictate how PvE players should play (not all PvPers) because those PvEers make such easy targets. I disagree with this. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2076
|
Posted - 2013.05.18 03:29:00 -
[16] - Quote
Jarod Garamonde wrote:And why the hell does anyone care if people want to put it down in the noobcorps for years on end? That's the way they choose to EVE. Deal with it. QQ somewhere else.
(not directing that at you, Doc) Because they still continue influencing the economy. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
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